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Become Someone Who Can Fix Things

Give useful things another ordinary day.

  • 6 Foundation
  • 9 Growth
  • 3 Mastery
  • 2 Challenge

20 cards · Free to print or save as PDF

Tighten a loose drawer knob When: a drawer knob wobbles
Practical instructions. A place in your day.20 cards

01 / A place to start

Choose what you’ll
return to.

People with loose knobs, torn clothes and small broken belongings who want to make a careful repair themselves.

Starting point
A small fault turns a useful thing into something you set aside.
Work towards
A usable object, a tested repair and a clearer sense of when to stop.

Build a hand you can use

Find the work at the centre of your goal.

Read the full practice and check its cue, dose and prerequisites. Keep useful cards in play; add support when you can name how it helps.
See how to build a repeatable practice

One card from the collection

Tap to read the full practice · Choose for your situation

02 / Inside the deck

Find what supports
your practice.

Browse all 20 cards and read their full instructions. Choose a manageable combination; keep the core work active as you explore support or a Challenge.

  1. 2Challenge

    Put it to use. A bounded mission with an observable finish, supported by the practices you use.

  2. 3Mastery

    Refine through feedback. Inspect your work, apply a specific correction in later practice and check whether it helped.

  3. 9Growth

    Strengthen the practice. Supporting habits that improve the conditions for useful repetitions: preparation, consistency or necessary recovery.

  4. 6Foundation

    Do the core work. The load-bearing practices you return to. Build the base and keep it in play.

Use these roles to think about your hand. Read each card’s actual action and choose the contribution you need; a tier label alone doesn’t make it right for your goal.

20 cards · showing 12 · tap a card to flip it

Showing 12 of 20 cards

19 sources citedCard evidence: 20 C. Grades describe evidence, not deck quality.

03 / From screen to everyday life

Put a good idea
within reach.

Print one card for the place you’ll use it, or make the whole deck. Choose your cards and layout in the print studio.

Open print studio

Free · Print at home or save as PDF

  1. 01

    Choose what you need.

    The deck is preselected. Keep every card or just the ones you want to try.

  2. 02

    Make it fit your space.

    Choose A4 or US Letter, a card size, and fronts only or a layout with backs.

  3. 03

    Put it where it happens.

    Print, cut, and place a card where its cue will make sense to you.

Do I need to use a card every day?

Use the frequency and conditions that fit the practice. Return to the same core action when its cue happens. A missed occasion doesn’t erase earlier work; adjust the dose or cue if the same obstacle keeps returning.

When should I add another card?

Add one when it solves a problem in your practice or helps you improve. Keep the core work active. A Challenge gives that practice a bounded mission; it doesn’t require collecting every tier.

What about the sleeve in the picture?

The sleeve is a visual mockup of the collection. The print studio prepares the cards; a sleeve template is not included.

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